Main Conference Day 1

Day 1- May 21 2018

7:00 AM - 7:15 AM Workshop A Registration & Welcome Networking

Day 1- May 21 2018

7:15 AM - 8:45 AM Workshop A: Looking Through the Glass: Exploring Game Changing Immersive Learning Technologies

Myra Roldan , Senior Instructional Designer , Amazon
The future is now. Digital reality, the mélange of augmented reality (AR), virtual reality (VR), mixed reality, (AI) artificial intelligence, (ML) machine learning, (IV) immersive video, and chat bots are making their way in the learning and development space. This will create a natural and intuitive ways for technology to improve employee performance. Industry Leaders in Innovation such as, Facebook, Google, Apple, Amazon, Microsoft, Samsung, Sony, HTC, have made staggering investments in this emerging new tech sector because the potential extends far beyond video games and amusement rides. But, there are many questions that must be answered:
· What are these technologies?
· Do they have a place in L&D?
· What is the true business impact of adoption of immersive technologies?
In this workshop we will:
· Outline AR, VR, MR, AI, ML, IV and chat bot technologies
· Discuss how they all complement and compete with one another
· Explore issues of user comfort and safety, perception, user environment, and
· displayed information techniques
· Identify L&D use cases for these immersive technologies


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Myra Roldan

Senior Instructional Designer
Amazon

Day 1- May 21 2018

8:15 AM - 8:45 AM General Registration & Networking Breakfast

Day 1- May 21 2018

8:45 AM - 9:00 AM Chairperson's Welcome

Day 1- May 21 2018

9:00 AM - 9:45 AM Keynote: Wells Fargo Leveraging Voice Enabled Intelligence Augmentation to Improve Employee Performance

Ken Hubbell , Senior Vice President, Instructional Design Strategy & Innovation, , Wells Fargo
Today's learners are faced with an ever-growing surplus of content to learn, process, and employ in their careers. Companies need to empower their employees with a system for efficiently augmenting the capabilities each person brings to the organization. Many of these activities require point of need hands free performance support. Voice enabled Intelligence Augmentation is one possible solution.
In this Keynote Session, Ken will:
· Introduce Intelligence Augmentation
· Introduce voice interfaces including Alexa, Google, Siri, and Cortana
· Provide examples of hands free performance support and integration with xAPI/LRS
· Discuss the possibilities and future of artificial intelligence powered voice enabled Intelligence Augmentation

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Ken Hubbell

Senior Vice President, Instructional Design Strategy & Innovation,
Wells Fargo

Day 1- May 21 2018

9:45 AM - 10:30 AM Is Hyper-reality the Future of Virtual and Augmented Realities?

Bob Newhouse , CEO , Agilitiv

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Bob Newhouse

CEO
Agilitiv

Day 1- May 21 2018

10:30 AM - 11:30 AM Technology Showcase

Morning Break and Technology Showcase

The possibilities with virtual reality headsets are taking immersion to all types of new levels. Evidence of VR saving time, reducing costs, increasing productivity, and boosting effectiveness of training in learning is unquestionable. This session will outline early adoption success stories and explain scenarios VR can offer L&D practitioners. Not only will you experience the research side of implications and opportunities for VR as an effective tool for learning, you will also get a head start at developing it into your own workplace.
Panelists will discuss:
· Compare realistic-computer generated environments, first-person perspectives, and virtual training scenarios
· Develop interactive computer graphic scenes with real-time engines
· Use VR for hard and soft skill simulations as well as empathy-induced experiences
· Allude to technology of what a L&D VR experience can bring to your workforce

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Ken Hubbell

Senior Vice President, Instructional Design Strategy & Innovation,
Wells Fargo
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Sheila Jagannathan

Head of Global Learning Operations
The World Bank
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Sam Worobec

Head of Training
Chipotle Restaurants
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Travis Wickesburg

Global Learning, Organizational Development & Technology Manager,
KFC
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Brian Nellesen

Manger, Education & Training
Best Western

Day 1- May 21 2018

12:15 PM - 1:00 PM Progression of E-Learning Essential to Economic Global Development with the World Bank

Sheila Jagannathan , Head of Global Learning Operations , The World Bank

· Discuss virtual reality and e-learning progression needed for successful economic development
· Enhance technology and education with immersive technology in emerging countries
· Introduce e-learning, technology, big data and LMS to educational learning systems
· Incorporate 360-Degree video into L & D projects
· Discuss lessons that worked and failed and- how to get it right in your workplace


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Sheila Jagannathan

Head of Global Learning Operations
The World Bank

Day 1- May 21 2018

12:45 PM - 1:30 PM Start-up Demo Competition

Brian Nellesen , Manger, Education & Training , Best Western
*This is your opportunity to see new immersive technology live, from the leading startup VR companies in the country. The audience will get a live demonstration of start-up pitches from 4 companies. After each 10-minute mini competition presentation concludes, the audience will vote on their “favorite” start-up company to be crowned the Immersive Tech VR Champion of 2018.
Moderator:
Company 1: TBC
Company 2: TBC
Company 3: TBC
Company 4: TBC

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Brian Nellesen

Manger, Education & Training
Best Western

Day 1- May 21 2018

1:30 PM - 2:30 PM Networking Lunch

Day 1- May 21 2018

2:30 PM - 3:15 PM Special Early Adoption Session: Results, Challenges, and Success from Adopting VR and AR in the Training and Learning Environment at Chipotle Mexican Grill

Sam Worobec, Head of Training , Chipotle Restaurants Matt Brunk , Training Production and Programming, Chipotle Mexican Grill
This session will highlight Chipotle Mexican Grill’s early initiatives to adopt VR technology into their workplace. Sam heads up the week-long curriculum of “how do you walk through a restaurant?” in order to find new and innovative ways to train their employees. With new implementations of MR and VR into their training, they are beginning to experiment with scenario-based training with choices to pick from.
· Transform how you validate knowledge in your L&D space
· Write the perfect scenario and language literacy concerns
· Discover how AR is disrupting learning systems in the retail and food industries
· Discuss where the future is taking AR technology
· Experience Chipotle’s current VR technology on stage

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Sam Worobec

Head of Training
Chipotle Restaurants
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Matt Brunk

Training Production and Programming
Chipotle Mexican Grill

Day 1- May 21 2018

3:15 PM - 4:00 PM Blending Technology and Learning at Six Flags

Jayson Maxwell , Head of Corporate Training and Development , Six Flags
As the only Amusement Park Company actively using and enhancing Immersive Technology, Six Flags has been on their VR journey since 2015. By building pilot mobile tablets and eventually rolling out full 360 immersive video as an interactive park map, Six Flags has adopted a MR model that includes both AR and VR.
· Develop an interactive and immersive park map for customer
· Enhance MR with blended learning technology
· Prepare for the implementation of future advancements of VR and AR

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Jayson Maxwell

Head of Corporate Training and Development
Six Flags

Day 1- May 21 2018

4:00 PM - 4:30 PM Afternoon Networking Break

Day 1- May 21 2018

4:30 PM - 5:15 PM Launching a Pilot Program Using Rapid VR and AR Prototypes

Myra Roldan , Senior Instructional Designer , Amazon
As immersive technologies are gaining slow adoption in the learning space, many of these technologies require specific skills, larger budgets, and more time to create immersive learning experiences. This is a misconception that many organization have about AR and VR. In this session, we will explore ways in which rapid development tools can be used to create engaging AR and VR learning experiences that can be used to launch pilot programs to test the effectiveness of the solution within an organization.
Amazon will discuss how to:
· Interact with AR and VR rapid development tools
· Discuss how to create a prototype
· Explore strategies for launching a pilot program using AR and/or VR
· Identify metrics that can be used to measure the effectiveness of the prototype

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Myra Roldan

Senior Instructional Designer
Amazon
*The audience will separate into 3 tables based on maturity and discuss the topic with a leading expert and other delegates at the table. After each table has discussed for 40 minutes, we will have one delegate from each table report to the group with their findings.
· Where are we within our industry in our VR journey?
· What is the impact of this technology on the job market?
· What does it take to close the training gaps in our industry?
· How can we mix various technologies to fit in nontraditional settings?
· What are the best methods to train our workforce effectively with VR and AR?
Stages: of VR Adoption Cycle:
Table 1: Beginner
Facilitator: Karmiko Burton, Senior Manager, Global Franchise Training & Capability, Taco Bell
Table 2: Intermediate
Facilitator: Travis Wickesberg, Global Learning, Organizational Development & Technology Manager, KFC
Table 3: Advanced
Facilitator: Thjis de Vries, Chief Design & Learning, Warp Industries

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Karmiko Burton

Senior Manager, Global Franchise Training & Capability
Taco Bell
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Travis Wickesburg

Global Learning, Organizational Development & Technology Manager,
KFC
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Thijs de Vries

Chief Design & Learning Officer
Warp Industries

Day 1- May 21 2018

6:00 PM - 7:00 PM Networking Cocktail Reception

Day 1- May 21 2018

5:30 PM - 5:30 PM End of Conference Day 1