Main Conference Day 2

Day 2- May 22nd 2018

7:00 AM - 7:15 AM Workshop B Registration & Welcome Networking

Day 2- May 22nd 2018

7:15 AM - 8:45 AM Workshop B: Building Next Generation Training Systems

Hugh Seaton , CEO, Aquinas Training
Economists and theorists have stated since 1991 that, “Virtual reality will revolutionize the way we live. It lets you travel to places you’ve never been and see things you’ve never seen and do things you’ve never done, without ever leaving the room.” (Korn Ferry Institute, Sept 2017). With the constant hype around virtual realities often putting off employers to begin testing the implementation process, we must accept that these new design and training programs will eventually take over the learning and development space across nearly all industries. Sales of headsets have hit 1 million sales according to Forbes and is expected to grow to a staggering 81.2 million units by 2021. (Nov. 2017). How do we create the next generation of training for learning?
This deep-dive will accelerate attendees’ L&D Immersive tech aspirations and will explore how to:
· Delve into the differences and various ways people obtain information and learn
· Develop a training curriculum for your organization
· Create consistent and structured training models
· Implement augmented reality technology to enhance your learning and development modules
· Trial different headset examples and discussing benefits vs. limitations


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Hugh Seaton

CEO
Aquinas Training

Day 2- May 22nd 2018

8:30 AM - 9:00 AM General Registration & Networking Breakfast

Day 2- May 22nd 2018

9:00 AM - 9:15 AM Chairperson’s Welcome

Day 2- May 22nd 2018

8:00 AM - 8:45 AM Keynote: Leveraging Impact, Cost Control, and Accessibility with Samsung AR Technology

Junaid Wajid, Director, Retail Training, Samsung Electronics
Samsung Gear VR headsets have been used from anything to virtual tours to HR onboarding and training initiatives. Junaid heads up the retail training initiatives at Samsung Electronics that is working on immersive in-house training experience for employees. Not only focusing on training, Samsung is creating in-store experiences by allowing customers to partake in buying, watching, and engaging with brands through immersive VR.
· Design and creating low cost-high impact AR learner experiences
· Identify budget friendly AR authorizing tools
· Prepare an AR design plan for your workplace
· Discover which AR experiences work best with learning solutions

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Junaid Wajid

Director, Retail Training
Samsung Electronics

Day 2- May 22nd 2018

10:00 AM - 10:45 AM Warp Industries Transforming Employee Training & Onboarding through VR Scenarios, 360 Video and Mobile Phone-Based Headsets

Thijs de Vries , Chief Design & Learning Officer , Warp Industries
Research has shown that learning with VR has an increase of 30% in remembering procedures. By using VR, you are truly somewhere else. You are immersively trained without being distracted. This presentation will show you the next step in simulation. After attending you know how you can train real world scenarios by using 360˚ video technology by only using a smartphone and VR goggles. By adding gamification this form of training becomes highly compelling and engaging.
This session will:

  • Train real world scenarios by using interactive 360 movie technology
  • Flexible training at scale: use (employees' own) mobile phones
  • Engagement through real life scenarios and gamification

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Thijs de Vries

Chief Design & Learning Officer
Warp Industries

Day 2- May 22nd 2018

10:45 AM - 11:15 AM Technology Demo Live Session & Networking Break

* The audience will have access to VR, AR, and MR live demo examples at the technology showcase. Grab a refreshment while trying out some of the most innovative technologies in the augmented reality space for learning.You will immerse yourself into various examples and speak directly to the people who developed them.

Day 2- May 22nd 2018

11:15 AM - 12:00 PM How are the New Employee Demographics and Digital-Thinking Workforce Driving the Shift in Technology?

Jamie Dalferes, Regional VP, Learning & Talent Development , Lincoln Property Company
It’s no secret that the digital workforce has developed many competencies during their interactions with technology that are leveraged at work. The digital fluency of the workforce has flourished with excellence in the wake of new technology. How does the prevalence of technology in employee’s lives impact their identity development and expressions? How are these complex effects on the workplace driving the digital development and overall shift in technology as their main users?
· Re-design work for a digital workforce by leveraging competencies and motivations
· Encourage mindful usage of technology for effective collaboration and focused thinking
· Unleash the potential of technology in today’s workplace through investment in training and development
· Discuss employee demographics over the last 3 years in the learning space and how technological advances are enhancing virtual collaboration

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Jamie Dalferes

Regional VP, Learning & Talent Development
Lincoln Property Company

Day 2- May 22nd 2018

12:00 PM - 12:45 PM How do you Build out VR & 360 Tech to Create Meaningful Leadership Development?

Jesse Drew , Director of Design & Development, Learning & Development, Pearson
Change your basic eLearning courses into immersive experiences that cause an emotional reaction with the learner. Allow them to retain the information and empower them to act out in real-life situation through engaging content. This session will dive into the notion of turning lessons you develop into realities that the learner can react, retain, and appreciate in a virtual experience.
· Make your content immersive and meaningful to your learner
· Build VR for a scalable distribution
· Produce an emotional response through carefully developed VR experiences
· Create engaging scenarios that build your brand and develop your workplace

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Jesse Drew

Director of Design & Development, Learning & Development
Pearson

Day 2- May 22nd 2018

12:45 PM - 1:45 PM Networking Lunch Break

Day 2- May 22nd 2018

1:45 PM - 2:30 PM Exploring Simulated Environments in Education and Training

Hugh Seaton , CEO, Aquinas Training
This session will feature a live example of a simulation training environment. Part of our innovation features, we will also explore implications and opportunities for not only training your workforce, but also training your robots. Can robots also function in simulated environments, or is this much too soon?
· Analyze automatic virtual reality environments across technology
· Reduce costs of training and increasing safety measures for employees
· Prepare your workforce both physically and emotionally for simulation training

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Hugh Seaton

CEO
Aquinas Training
VR jobs are currently moving away from traditional gaming application to the newer areas of user experience like VR advertising and marketing. As we see VR startups leveraging technology for business applications, what new software development tools will employers be looking for as the industry only further progresses? Can we prepare for the VR jobs of the future? Will there be more jobs?
· How will the new potential mainstream technology affect the job market?
· Understand the likely skills required in the VR world in 3 years
· Discuss the top career opportunities and fields in the VR Industry
· Explore the virtual office and integrated virtual reality tools that will affect your industry

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Jamie Dalferes

Regional VP, Learning & Talent Development
Lincoln Property Company
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Jennifer Walls

Vice President, Organizational Effectiveness
SteaknShake
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Jesse Drew

Director of Design & Development, Learning & Development
Pearson
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Michael Marshall

Global Technology Lead, L&D
AstraZeneca

Day 2- May 22nd 2018

3:00 PM - 3:15 PM Afternoon Networking Break

Day 2- May 22nd 2018

3:15 PM - 4:00 PM From Immersion to Presence: How Virtual and Augmented Reality Will Disrupt Learning

Anders Gronstedt , President , Gronstedt Group
The virtual and augmented reality revolution has arrived. Room-scale virtual reality offers a digital rehearsal space of such convincing verisimilitude that learners feel they are there. Two billion phones have been turned into augmented reality-powered magic lenses that can arm your workforce with superpowers. How are Fortune 500 companies driving business results by leaving the glowing rectangular screens behind to step into the virtual and augmented reality of the future? This session will deliver the answer with many case studies and demos. Learn how industry leaders are ushering in a new era of experiential and visceral learning. AR makes the real world the canvas of any number of learning activities, from scavenger hunts to performance support. Meanwhile, VR is used as a “flight simulator” for any technical task that’s too dangerous, expensive, or inconvenient to practice in real life. It is also hailed as the “ultimate empathy machine” for any soft skill training.
In this interactive session you'll watch real demos and learn:
  • How to leverage the cost of developing for VR and AR by deploying the same simulation to desktops, tablets, and phones.
  • How to make the business case for virtual reality in healthcare.
  • How augmented reality is used for everything from new-hire orientation to performance support


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Anders Gronstedt

President
Gronstedt Group

Day 2- May 22nd 2018

4:00 PM - 4:45 PM AR/VR World to Come: The Latest, the Best, and the Overhyped

Michael Marshall , Global Technology Lead, L&D, AstraZeneca Karmiko Burton , Senior Manager, Global Franchise Training & Capability, Taco Bell
· Why would a VR startup want to pair with and investor?
· How do you collaborate with a corporate looking for new business?
· What do we need to prepare our organization for Immersive Tech?
· What are the biggest trends we need to be on the lookout for?
· What are the top 5 takeaways from the conference to accelerate our VR journey?

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Michael Marshall

Global Technology Lead, L&D
AstraZeneca
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Karmiko Burton

Senior Manager, Global Franchise Training & Capability
Taco Bell

Day 2- May 22nd 2018

4:45 PM - 4:50 PM End of Conference Day 2 & Conference Close