Travis WickesbergGlobal Learning, Organizational Development & Technology Manager,
The possibilities with virtual reality headsets are taking immersion to all types of new levels. Evidence of VR saving time, reducing costs, increasing productivity, and boosting effectiveness of training in learning is unquestionable. This session will outline early adoption success stories and explain scenarios VR can offer L&D practitioners. Not only will you experience the research side of implications and opportunities for VR as an effective tool for learning, you will also get a head start at developing it into your own workplace.
Panelists will discuss:
· Compare realistic-computer generated environments, first-person perspectives, and virtual training scenarios
· Develop interactive computer graphic scenes with real-time engines
· Use VR for hard and soft skill simulations as well as empathy-induced experiences
· Allude to technology of what a L&D VR experience can bring to your workforce
*The audience will separate into 3 tables based on maturity and discuss the topic with a leading expert and other delegates at the table. After each table has discussed for 40 minutes, we will have one delegate from each table report to the group with their findings.
· Where are we within our industry in our VR journey?
· What is the impact of this technology on the job market?
· What does it take to close the training gaps in our industry?
· How can we mix various technologies to fit in nontraditional settings?
· What are the best methods to train our workforce effectively with VR and AR?
Stages: of VR Adoption Cycle:
Table 1: Beginner
Facilitator: Karmiko Burton, Senior Manager, Global Franchise Training & Capability, Taco Bell
Table 2: Intermediate
Facilitator: Travis Wickesberg, Global Learning, Organizational Development & Technology Manager, KFC
Table 3: Advanced
Facilitator: Thjis de Vries, Chief Design & Learning, Warp Industries